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Bachelor of Games and Interactive Entertainment
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Core studies in the Bachelor of Games and Interactive Entertainment focus on developing the knowledge and skills required for you to work in the games and interactive entertainment industries. Core studies also include a large project that you will undertake collaboratively with other students across all majors. After completing your core studies, you can then select one of the following majors:

Animation & Computational Arts:

This major includes foundational studies in the production of animation and motion graphics; history of animation practices; programming including object orientation and programming for 3D computer graphics. You will develop skills enabling you to work in areas such as computer games, interactive media arts, web applications, sound design, adaptive music and interactive public art works.

Digital Media:

This major will prepare you for careers as digital game designers, developers and multimedia architects, making use of the rapid convergence of graphics, video, animation and sound, to meet the strong and increasing demand for digital entertainment. Organisations are also interested in the strategies that multimedia architects contribute to achieving maximum efficiency and competitiveness such as integrating multimedia content with information in enterprise software systems and organisations’ websites.

Game Design:

This major provides you with hands on game design experience, as well as knowledge on narrative and immersion (drawing the player into the game), architecture and interior design to encourage the creation of interesting and unique models within the virtual environment.

Software Technologies:

This major will prepare you for careers in the game and simulation industries as software testers, video game testers, game programmers, software tools developers. As the industry grows and matures, there is an increased need for graduates with appropriate skills in game development. Many programming skills are currently obtained through company ‘in house’ training, although companies are now turning to tertiary institutions to provide appropriately qualified graduates.